The Gatehouse is one of the most important parts of a Fortress. The best thing is you don't even have to hold Shift !!! Player can use this design to avoid falling off the wall, in this case, you should build higher so the NPC's will mostly miss you, and replace the outside trapdoor with fence or stair for a better view of the battlefield. And you should use units with longest range possible and only use units that have equal or better range than normal archer, that means elves are excellent but axe-throwers and spear throwers are not. It is recommended to not build this gap too high because your troops won't "see" the enemies, just build it 5 blocks above the ground. You can replace the outside trapdoor with fence or stair, it will work too, but sometime it block the unit's line of sight. It's very effective to keep your troops on (or in) the wall, they won't jump off the wall to find the target, and the enemies will miss your troops if they stand too close to the wall. You need a three-block-high gap (four with three-block-high unit), put one half-slab at the bottom, one at the top, and there will be a two blocks high gap for the archer, then place two trapdoors like in the picture. In addition, there is another design to help your archers find the target without falling off the wall. The enemies which stand near the wall will miss your troops The rim of these battlements also prevents Mirkwood or Mordor spiders from climbing over your fort's walls. This is what they should look like:Īs you can see, the battlements are along the outermost point of the tower, and are comprised of a wall in the middle and two blocks with a slab on top on the side (this will prevent hired units from getting out, and enemy units from getting in). But in order for that to be possible, the battlements must be vertically aligned with or be placed at the outermost point of the wall or fortress. If you are shooting from a flat place atop a fortress surrounded by battlements, the enemies will have a much harder time getting in, because the battlements provide a wall over which the enemies must climb, and while they are doing that, all you need to do is shoot at them, and the knock-back effect of the arrows will knock them back down. As an evil faction, your best choice would be Mordor.Ī necessity this will make it much harder for the enemy to target you with bows, crossbows and even bombs. As a good faction you have 3 good choices, these being Lindon, Lothlórien and Gondor. The things you will need to consider are: invasions from enemy factions, many allied NPC's, it being hard for enemies to access, and having plenty of resources to make all the things you will need. One of the first things to consider when starting a fortress is where to build it.
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